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Thomas Cooksey
This page presents a selection of real-time architectural visualization environments created in Unreal Engine and 3DS Max. The work focuses on environment dressing, foliage placement, lighting, and composition to build believable and visually coherent spaces within a real-time pipeline.



This Page shows a selection of shorts Edited on the leading professional softwares in the industry.
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Combining Visual effects with carefully thought out narratives.
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