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REal time

This page presents a selection of real-time environments created in Unreal Engine, alongside supporting asset work in Blender and 3ds Max. The work focuses on environment dressing, foliage placement, lighting, and composition to build believable and visually coherent spaces within a real-time pipeline.

These environments spanned professional development visualisations for major London clients including The Crown Estate and Canary Wharf Group, as well as personal projects exploring virtual production, automotive CGI and cinematic storytelling. Across all of it, the aim is the same: using real-time technology to communicate scale, atmosphere and design intent within a believable, story-driven space.

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INTERACTIVE 3D REEL

//.....Project..Cross..Whitechapel

//.....City..of..York..App

//.....Silvertown..MasterPlan

//.....Mars

//.....Project..Muse

//.....One..Undershaft

//.....Old..Broad..St

//.....Triton

//.....Encor..Series..1..Advert

//.....IQ..Students

//.....LOGOS

//.....Odyssey

//.....Battersea..Bridge

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